Hollywood-Quality Digital Audio Engine
User-selectable bit rates from 8-bit to 16-bit.
User-selectable sample rates from 8kHz to 48kHz.
All sound sources are handled with 32-bit precision for highest quality output.
Analog and Digital I/O modes supported.
Hardware full-duplex support
Utilizes AC97 audio codec.
Supports MPU-401 UART mode.
IBM® compatible 15-pin joystick port with analog support.
Support for digital and DirectInput game devices.
Playback and Recording Sources:
Sound Blaster® 16 Emulation in DOS box and real mode DOS.
64 audio channels
Each channel can operate in 8 bit or 16 bit mode.
48kHz recording from AC97 sample rate converted to 8 common rates to host memory
Playback Recording Sources: CD_IN, AUX_IN, LINE_IN, MIC_IN, TAD, MIDI and Wave..
- CD_SPIDIF In
Full duplex recording and playback.
MIDI Interface via MIDI/Game port
E-m Systems EMU10K music synthesis engine:
64-voice hardware polyphony
64 hardware and 1024 PCI wave-table synthesis
48 MIDI channels with 128 GM & GS-. compatible instruments and 10 drum kits
Uses SoundFont technology for user-definable wave-table sample sets
Loads up to 32MB of samples into host memory for professional music reproduction
E-mu Systems EMU10K1™ patented effects processor.
Supports real-time digital effects like reverb, chorus, echo, flanger, etc.
Customizable effects architecture allows audio effects and channel control.
Full bass, treble, and effects controls available for all audio.
Bass management functionality for center & subwoofer channels in 5.1 mode.
Only Bass Management Configuration 0 with Bass (LFE) redirection implemented.
Environmental Audio and 3D Audio Technology
User-selectable settings are optimized for headphones, 2, 4, and 5.1 speakers
Accelerates Microsoft DirectSound and DirectSound3D, EAX.
Frequency Response: 10Hz - 44KHz
SPDIF Output: 48 KHz
Signal to Noise Ratio: 96db